In the work Play Station, Lawrence Lek discusses the paradox in a future post-work society via a VR game. The time is set in 2037 in a Sci-Fi world, in which a technology company “Farsight” is established in downtown London. “Farsight” is a world-leading digital automation company, training employees to outsource their jobs. In return, the employees can enjoy exclusive entertainment or e-holidays based on their performance. Play Station reflects the ever-changing borders between labor and game as well as people’s high intensity of demand in and serious addiction to entertainment, while investigating other more transparent and more invisible pattern of domination.
As for Sinofuturism (1839 - 2046 AD), it describes an invisible movement, an ideology that has been embedded into millions of industrial products, billions of individuals, and all sorts of narratives. Sinofuturism (1839 - 2046 AD) is a video essay that combines science fiction, documentary melodrama, social realism, and Chinese cosmologies, in order to critique the present-day dilemma encountered by the Chinese of all places. Sinofuturism (1839 - 2046 AD) cites Afrofuturism and Gulf Futurism as parallel cases, proposing a mean that encompasses criticism and games in an attempt to overthrow the clichés of the traditional culture. In the eyes of the Western media and orientalists, China is exotic, strange, kitsch, and cheap, whereas in the eyes of the Chinese media, it is heroic, stable, historic, grand, and unified. Sinofuturism (1839 - 2046 AD) proposes to take them further. By embracing the seven stereotypes of Chinese society (Computing, Copying, Gaming, Studying, Addiction, Labor and Gambling), it demonstrates how China's technological development can be seen as a form of Artificial Intelligence.